Exploring The Full History Of Halo 3: ODST | Video Gameography

After tackling Metroid in Season 1, the second season of Game Informer‘s Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we examine Bungie’s smaller experimental entry in the series, Halo 3: ODST.

Halo 3: ODST was released on the Xbox 360 on September 22, 2009, and was intended to be a smaller project designed by a skunkworks team. However, the development of ODST has roots in Peter Jackson’s aborted attempt to make a Halo film/game. For the next hour, we talk about ODST’s relatively short development time, why the title changed from Halo 3: Recon, the innovative Firefight multiplayer mode, and Bungie’s push to spin out from under Microsoft and become its own company again.

Join hosts Ben Reeves (@BenjaminReeves) and Marcus Stewart (@MarcusStewart7), and former Game Informer editor Bryan Vore (@Bryan_Vore) as we unpack the history and impact of the first Halo game to not feature Master Chief.  And for more Halo, be sure to check out our definitive ranking of every Halo game.


Check out the rest of our podcast on the Video Gameography hub. If you’d like to get in touch with the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

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